1/5/2024 0 Comments In sound mind game reviewDue to the nature of this psychological adventure, you’ll encounter visions that and spectrums that are fascinating. Source: Screen captureĪnd the lighting effects get a nod too, which was mentioned early on. ![]() I’d often stay in one play just to listen in – it was superb. Ambient sounds and the In Sound Mind demo score have to be some of the best I’ve heard. The strongest point is the sound design from where I’m sitting (sipping a cocktail on the beach). The level design is well structured and doesn’t feel samey as a lot of similar titles do. That didn’t stop it from being irritating though. Fortunately, you respawn without any complication, and to put it in perspective, these sections only took a few minutes. Jumping from one car to another in a first-person view without any control or aftertouch of the leap’s intensity results in many swift deaths in the water. These set pieces are disjointed, in a good way, boasting some impressive visuals and ominous tones, but the platforming bits, so to speak, are horrible. Returning to your office, you play these cassettes, unlocking a lucid dream-like sequence where you relive a patient’s encounter, triggering tape players as you progress through jumping sections and problem-solving. Survival horrors and FPS titles are two-a-penny, so what makes In Sound Mind any different? It’s primarily the psychological stance evoking instability and uncertainty as you play Dr Desmond Wales, haunted by his patients’ voices through audio cassettes located throughout the game. In the opener, it’s about restarting a lift, then soon after, retrieving parts of a gun to rebuild and arm yourself against these… hallucinations? Crawlspaces, locked doors – the usual types to hinder your progress that we’ve come to expect. The In Sound Mind demo is a bit of a backtracker in that you have to solve puzzles and return to areas you couldn’t navigate before. I wasn’t a fan of the finite supply of energy – fearful I’d be left in the dark, so would flick the flashlight on and off in nooks and crannies in case there was an item to pick up. As someone who doesn’t really play horror titles that often, it’s still relatively fresh from my stance, though I appreciate others may tire of it. This worked well with the Outlast series and many that followed. Thankfully in the game, they’re scattered about for you to pick up. It’s an accurate portrayal of the humble torch as you have to search the odds and sods draw to replace the batteries or unscrew the kids’ toys. ![]() ![]() The In Sound Mind demo relies upon a flashlight quite early on and a mechanic that evidently works well in horror and creating a sense of unease. Where the latter is about laser shows and dry ice, the former is an unintentional light show as you’re flicking your torch on and off to save on batteries as you explore intentionally poor lit locations. Crowns and Pawns: Kingdom of Deceit – A New Franchise?Ī bizarre comparison, but the In Sound Mind demo shares similarities with Isolationist Nightclub Simulator in its lighting application.
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